Abstract
We are interested in looking into gaming that is done over Wi-Fi networks. The project will be mainly done on Riverbed Modeler using Object Palette where virtual Wi-Fi network will be manually simulated. Trails will be mimicked where Clients like mobile devices, computers and other routers will request for packets that contain gaming data. Every trial will have a different number of clients that will send packet requests to the central server/router. The server in return depending on the number of clients will respond by sending the packet. Different trails will show us the congestion problem and how server responds to clients in case of congestion. This can be done by comparison between the results of each trail simulation results. This project will use UDP services to do this transaction as gaming can be loss-tolerant. Thus, UDP will serve as an efficient protocol. IEEE 802.11 standard will be set for the system. It will cover the delay and tracing of Data traffic going in and out of the main router. Secondly and most importantly there will be a case study about trajectory where if the client will move away from the router how will it affect the data transfer.